Viral Growth

Infection system tests in Houdini

Process

I was testing out infection systems in Houdini, learning how to use the solver for accumulation effects etc. I used NASA texture maps for the rendering.

RAW vs processed NASA albedo texture

RAW vs processed NASA albedo texture

NASA cloud map

NASA cloud map

I combined the layers and rendered them in Nuke on a sphere, with a directional light, no fancy shading really neccesary

I combined the layers and rendered them in Nuke on a sphere, with a directional light, no fancy shading really neccesary

Beauty render from Houdini of the infected planet

Beauty render from Houdini of the infected planet

Transition map to blend between the two renders

Transition map to blend between the two renders

Infection system, using some noises to break up path of growth

Infection system, using some noises to break up path of growth

Displacement map, using a solver to accumulate values from the infection attributes

Displacement map, using a solver to accumulate values from the infection attributes

Displaced sphere geometry

Displaced sphere geometry

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Concrete Palace